download complete source code of this application
(link last updated : 2007/03/03)

News

2010/03/15
- Fixed a bug in "#units" command in ouput map code (missing closing quote)
- Mine of superior iron in "Duncorum" preset province changed to "knownfeature"
- Succubus in preset province "Mountains of Magic" could not equip the Jade Armor (no body slot) => armor switched with boots of quickness of the Wraith Lord in same province
- New predefined provinces added : "Land of the Cyclops King", "Trollheim", "Land of the Asmegs" and "Peaceful Valley"
- "Castle Marko" upgraded with Longbowmen + Knight poptype

2007/03/03
- New option : "randomize starting provinces"
- chance for randomize and greater manysites can now be changed by the user

2007/01/19
- Results are now displayed full screen by default, exept in debug mode or if unrecognized lines are found.
(you can just use the "save page as ..." command of your browser to save the edited map)
- New option : "force full screen results"
- some small bug fixes
- provinces now list the number of sea and land neighbours, so it is now possible to identify a province as an island (land province with only sea neighbours), a lake, a coastal province, a peninsula, or even a province without any neighbours.

2007/01/18
- "greater manysites" now use list of pre-set provinces.
- map file upload instead of text area : the application now doesn't hang anymore with large map files

Select the .map file to use




Options


Debug mode
(show perl structure and original map code)
Randomize provinces
(each province has % chance of having random buildings/commanders added)
Greater manysites
each province with the "manysites" flag have % chance of being replaced by a special preset province
- possible provinces depend on terrain types.
- Other provinces have a % chance of the same.
- Suggestion for more provinces can be submitted here
List of currently available preset provinces
No start in edited provinces
provinces edited by the "randomize" or "greater manysites" options are flagged so no player
start in them, and provinces already used as starting point (#start and #specstart) won't be edited.
Randomize starting provinces
provinces set as starting point (with eitheir the #start or #specstar map commands) will be edited as per the "randomize" option (100% chance for all starting provinces)
Force fullscreen results
Force to only display fullscreen map code, even if the "debug" option is checked
Without this option, the ouput map code is displayed fullscreen only if the map syntax is OK and "debug" is not checked